The decision of which planeswalkers can be commanders in the Commander format is based on game balance and the design of the format. Allowing every planeswalker to be used as a commander could lead to potential balance issues and could disrupt the unique dynamics of the format. The selection of planeswalkers that are allowed to be commanders is carefully curated to ensure a positive and balanced gameplay experience. A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn’t have that line of text, forget it.
I look at popular themes which can be spread across four or five colors and seek to break them into three possible decks. Deck A is the “core colors”, a deck with the colors that have the highest affinity/synergy with the theme. Deck B and C will each take at least one of the core colors and will be “complementary” color sets (meaning if Deck B was WU, Deck C would be BRG, so the two decks cover all five colors). Your commander will be Esika, but the deck will have a five-color color identity and you will also be able to cast the prismatic bridge from the command zone. Usually, the best commander to support a given strategy will end up at the top of the list, so the fact that Atraxa is only #2 here should really tell you how great #1 is.
Is historic brawl the same as commander?
The Mystery Booster test card You’re in Command enables a player to change any of their creatures into their Commander (even if it is non-Legendary). This is a personal opinion, but I really like what Cadric, Soul Kindler and Xavier Sal, Infested Captain have to offer. It doesn’t, but you are perfectly welcome to play cards with Companion in your deck (where the deck building restrictions don’t apply). Yes, all planeswalkers have the supertype “legendary” and are subject to the “legend rule.” This means that you can only have one planeswalker with a specific name on the battlefield at a time.
Its second ability provides board interaction, which I like, but it doesn’t have a whole lot to offer other than that. Tasha’s concept is certainly fun and powerful, especially in Dimir where this sort of steal your stuff, play it later strategy is the norm. Subract three loyalty to cast one of the spells when she starts with four and her other ability is a +1 is sort of weak. I’d rather this either allow you to cast multiple spells, or cost less to activate.
The Superfriends archetype is known for playing a large number of planeswalkers. This is the rarest of the card types, and it has a lot of unusual potential. You can protect planeswalkers in Commander by playing a creature-heavy deck or a deck that generates a lot of creature tokens.
If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner’s graveyard, as the rule for removing loyalty counters does not destroy the planeswalker. However, the indestructible ability does protect the planeswalker from being destroyed by damage. There is no limit to the number of planeswalkers you can have in a Commander deck. Blue offers countermagic, of course, but the secret sauce in a U/x planeswalker deck is its extra turn spells.
They were successful some years, touting these arrests as evidence of their social control and the danger posed by affiliation with anti-Consulate groups. The Consulate claimed that the New Culture Collective and the Ghirapur Sprint were criminal enterprises for swindlers, maniacs, gamblers, and organized crime. They were not wholly wrong, as the New Culture Collective did not shirk the label. Being an enemy of the Consulate grew their numbers and exposed them to financiers who shared similar goals—if radically different politics.
Conclusion – Summarizing the Role of Planeswalkers as Commanders
This is excellent commander in Golgari decks that love to have creatures in the graveyard to target with their various reanimation spells. There are dozens of planeswalker commanders and they are generally super popular (some with partner and some start off as creatures). Most of them have been released with Commander precons, but there are a handful of others that have come from Commander-specific sets like Commander Legends. Furthermore, the choice of a planeswalker as a commander often signals a specific strategy.
Exploring the Rules: Can Any Planeswalker be a Commander?
Because, unfortunately, most of them don’t have this special ability in their card description. Lutri, the Spellchaser was banned in Commander because its companion requirement was seen as too easy to meet. This would have given an unfair advantage to Blue-Red decks in the format, as all other companions had more difficult requirements. The majority of the cards that can sticker or care about stickers are eternal playable (usable in Commander, Legacy, and Vintage).
The reimagining of Sivitri Scarzam resulted in a really cool dragon-themed planeswalker with subpar abilities. For one, being puts it in a strange (though unique) color combination for dragons, one that misses a lot of the typical dragon support. “Nahiri, the Lithomancer” is particularly interesting for her ability to create and manipulate equipment, making for a deck that’s heavy on artifacts and creature enhancement. Remember my early days in the late ’90s, when the concept of planeswalkers was still evolving?
No, you cannot have mtg card two planeswalkers with the exact same name in a commander deck. The legendary rule applies to planeswalkers as well, meaning if you control more than one planeswalker with the same name, you choose one to keep and put the others into your graveyard. In Commander, you can only have one copy of any card except basic lands. The total number of legendary creatures in a deck is not restricted. While you can have four of any legendary in your deck, don’t forget that if you already have a legendary card of the same name out, you will have to choose one to sacrifice.
The diversity they bring to the table is a testament to the rich and evolving world of MTG, where new characters and abilities continually redefine the game’s dynamics. So, let’s dive deeper into this intriguing topic and explore the possibilities and rules around planeswalkers as commanders. Whether you’re a seasoned player or just starting, understanding these concepts is key to mastering the art of MTG. When I first encountered a deck with a planeswalker commander, it was a whole new experience. The dynamics of the game changed, bringing new challenges and strategies to the table. It’s this kind of evolution in gameplay that keeps MTG fresh and exciting for players like us, who have been in the game for decades.